GPU Zen: Advanced Rendering Techniques

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks. Table of Contents Geometry…

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Gpu Pro 7


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2016-03-23
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Gpu Pro 6


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2015-07-28
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Real Time Volume Graphics


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Author by : Klaus Engel
Languange Used : en
Release Date : 2006-07-21
Publisher by : CRC Press

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and ef

Real Time Shadows


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Author by : Elmar Eisemann
Languange Used : en
Release Date : 2016-04-19
Publisher by : CRC Press

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing r

Multithreading For Visual Effects


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Author by : Martin Watt
Languange Used : en
Release Date : 2014-07-29
Publisher by : CRC Press

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effe

Game Ai Pro


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Author by : Steven Rabin
Languange Used : en
Release Date : 2013-09-11
Publisher by : CRC Press

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and str

Physically Based Rendering


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Author by : Matt Pharr
Languange Used : en
Release Date : 2010
Publisher by : Morgan Kaufmann

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic

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